1. Assassin's Apprentice
A glorious classic fantasy combining the magic of Ursula Le Guin's The Wizard of Earthsea with the epic Mastery of Tolkien's The Lord of the Rings. Now reissued in
gorgeous new livery. Fitz is a royal bastard; cast out into the world with only his magical link with animals for solace and companionship. But When Fitz is adopted into the royal household; he must give up his old ways and learn a new life; weaponry; scribing; courtly manners; and how to kill a man secretly. Meanwhile; raiders ravage the coasts; leaving people soulless. As Fitz grows towards manhood; he will have to face his first terrifying mission; a task that poses as much risk to himself as it does to his target: for Fitz is a threat to the
throne ! but he may also be the key to the future of the kingdom.
2. Royal Assassin
The second volume in Robin Hobb's internationally bestselling Farseer series; now reissued in gorgeous new livery. Fitz dreams of Red-Ship Raiders sacking a coastal village; leaving not a single man; woman or child alive. Tortured by this terrible vision he returns to the Six Duchies court where all is far from well. King Shrewd has been struck down by a mysterious illness and King-in-waiting; Verity; spends all his time attempting to conjure storms to confuse and destroy the Red-Ship Raiders. And when he leaves on an insane mission to seek out the mystical Elderings; Fitz is left alone and friendless but for the wolf Nighteyes and the King's Fool with his cryptic prophesies.
3. Assassin's Quest
The gripping finale to Robin Hobb's classic Farseer trilogy; now reissued in
gorgeous new livery. Keystone. Gate. Crossroads. Catalyst. Fitz is about to discover the truth about the Fool's prophecy. Having been resurrected from his fatal tortures in Regal's dungeons; Fitz has once more foiled Regal's attempts to be rid of him. Now; back in his own body; and after months of rehabilitation; Fitz begins the painful and slow process of learning the ways of a man again. Under the watchful eye of Burrich; old King Shrewd's Stablemaster; Fitz must learn to cast off the wild but carefree ways of the wolf and enter once more the human world: a world beset ever more viciously by the relentless Red Ship Raiders who are now left free to plunder any coastal town they please.
But more immediately; a world in which he finds he is utterly alone. Regal has stripped the kingdom of its riches and retired to the inland city of Tradeford. Of Verity; on his quest to find the legendary Elderings; there has been no word; Molly; Kettricken and the Fool have all vanished. Unless Fitz can find Verity and help him in his quest; the Six Duchies will perish and there will be no safe place to live.